Tuesday, April 26, 2005
designer advice (part 2)
affirmation number 1. ken koo (reddot)
2. media/producer type guy who did 20/20
3. huiyu, jacks, various voices from (gasp) dsg
4. chris something ( local designer, Friend of Dsg Who Gets Into ______ (dsg event) Without Invite/Card)
5. chris bangle ( the one)
to all those people whose names i forget, sorry, i only remember the names of people who constantly get on the papers/TV/coffeetable books (like the reason why you remember ferrari and not lamborghini how'd you spell it), or whose names just come in full ( like lee kwan yew vs p. nathan what?). but your advice weighs in just as heavily. and yeah i know i'm mainstream.
anyway, the bottomline is that design in tough stuff. i already know that. but its more than tough to be good-- its tough to be good at anything. what it is is, its tough to succeed. and then again tough is not the right word. i believe it can simply be a breeze to some, yet totally test the mettle for another. the design, and perhaps business world, in my own shallow understanding, is exasperatingly unfair, yet exasperatingly fair. everything's on the table, literally. you are what you show, its all laid out. and yet, its so dependant on a thousand and one other factors, of which i still think ( no matter what they're always telling you in those dodgy motivational classes with quotes by einstien and other nuts) luck constitutes 99%. luck opens the door. of course you have to go through it, slog through it, sometimes you nearly die just trying to find the bloody door and when you get there you have to try like twenty keys. but luck, gee do they teach that in school?
so am i backing out? am i a wimp? hi, i'm going to cambridge to read law because i'm a wimp. some lawyer i'll be. i hope someone from lck reads this, you know. or even better, someone from caths. then they wouldn't know what to do with this. because no one knows who i am, and even if they do, (hi, my name is janise and my ic number is S87439452Z), this is off the record. totally. which reinforces my point that university admissions and scholarship applications are the stupidest things ever. they are simply designed to give old senile men jobs ( as professional interviewers). so what if you have a super cv and grades and great answers and supposed morals, in 10 sheets of paper and 5 minutes of interview. you will never know what the person is really thinking. and you don't need to know, so cut the crap trying. the art world is the fairest, and so the cruelest. you are as good as what you show. who cares about your degree, your brand name design school, your supposed morals. just make me say wow.
note: for designer advice (part 1), please approach the particular panelist ( luke skywalker's father). the interview has, fortunately or unfortunately, been documented by me in a more private portion of my anatomy. which is, if you were wondering, my brain. the left one, because it makes sense. and in my diary, just in case.
Posted by i confound myself at 8:54 pm
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